Following a vision of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding card prices ensures almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.
However despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu